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2022-08-26
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M A D H O U S E
Pinball Construction by Tim Vlk
Text by Dave Moorman
[NOTE:] MAD HOUSE will not return to
LOADSTAR. In fact, a reset may not
work. You will need to shut down your
machine (<Ctrl-Alt-R> for emulators)
to get our of this game.
Last month's Vlk Pinball Classic,
SOLAR QUEST, was a real treat. Not
only has Tim mastered the art of
putting bumpers and roll-overs in just
the right places, he created a unique
3-in-1 field. Each area had its own
special dynamics.
But Tim out-did himself with this
honest-to-goodness [sequel]: MAD
HOUSE. Here, for the first time in
[my] humble experience, is a TWO AT
ONCE pinball game!
The metaphor is the Game Parlor
where the Solar Quest game is a great
hit. The more you hit it, the more
points you make. Upstairs has a basket
ball goal and a flashing picture of
the Mad House itself. (talk about
"recursion!" I'll bet if we had better
resolution, you would see a tinier MAD
HOUSE pinball game in that picture.
And in the picture on that wall, an
even tinier game. Etcetera ad
infinitum!)
But here is the real corker -- You
have to play two games at once! Each
floor has its own plunger, flippers,
bumpers, and oops-chute. Two balls are
launched at the same time. Now all you
have to do is keep track of them and
keep both in play.
No. It is not easy. Compelling is
probably a better word. Addictive also
comes to mind!
The game expects a joystick in
Port 1. However, you can make things
work as well (if not better) by using
the <CTRL> and <2> keys for left and
right bumpers, respectively. To start
the game (as in, drop your quarter(s)
in the slot), press <CTRL>. Then press
<BACK ARROW> to pull down the
plungers. (The plungers stay pulled
for as long as you play the game.)
Press <CTRL> to launch the balls.
You will need independently hinged
eyes like a chamelion to keep track of
the action!
DMM